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Mobile games
players come back to

We build mobile games for iPhone, iPad and Android, with the levels, game modes, daily challenges and rewards that give players a reason to return. One team handles the gameplay, the progression system and the release to both app stores.

Published case study
1
Puzzles across six levels in Sudoku Master
270
Levels from Beginner to Master
6
Service lines behind this work
1 of 5

What we build

What we build
for Gaming

Each area is backed by work we've shipped. Start with the one you need now and add others as you grow.

  • 01

    Casual and puzzle games

    Mobile games that are quick to learn and easy to pick up for a few minutes at a time.

    • Game rules
    • Touch controls
    • Short sessions
  • 02

    Levels and game modes

    Content arranged into levels and modes, so the game offers something new as a player improves.

    • Level design
    • Game modes
    • Difficulty steps
  • 03

    Daily challenges and rewards

    Daily challenges, spins, gifts and trophies that reward players for coming back.

    • Daily challenges
    • Rewards
    • Trophies
  • 04

    App store releases

    Builds, store listings and updates for the App Store and Google Play.

    • iOS
    • Android
    • Store listings

Our approach

Where mobile games
lose their players

  1. The usual way

    Players finish a session and have no particular reason to open the game again.

    How we do it

    Daily challenges, rewards and trophies give each day its own goal, so returning to the game feels worthwhile.

  2. The usual way

    The difficulty jumps too quickly for new players, or stays too easy for experienced ones.

    How we do it

    Content is grouped into clear levels, so beginners can start gently and experienced players can move straight to something harder.

  3. The usual way

    The same game has to feel right on small phones, large phones and tablets.

    How we do it

    One codebase serves iOS and Android, with layouts and touch controls checked across screen sizes before each release.

Results

Proof from real
Gaming projects

1 published case study. Every figure on this page comes from one of them.

Trust and control

Built for the rules
you work under

  • Saved progress

    We plan how progress and rewards are stored, so an update to the game does not undo what a player has earned.

  • Fair rewards

    Reward rules are written down and tested, so players always get what the game promises them.

  • Store rules checked

    We review each release against App Store and Google Play requirements before it is submitted.

  • Tested across devices

    Layouts and touch controls are checked on phones and tablets before a release goes out.

Systems and standards

We build around the systems you already run. Standards are ones we design for; certification stays between you and your auditor.

Systems we connect to
  • App Store
  • Google Play
  • Analytics
  • Push notifications
Standards we design for
  • App store guidelines
  • GDPR

Partnership models

Choose how we
work together

Pick the support that fits your team today, whether you need ongoing capacity or one clearly defined project.

  • Recommended

    Managed Squads

    A ready team of developers, a project manager and QA specialists who work alongside you and keep new features shipping.

    Explore managed teams
  • Fractional CTO

    Senior technical guidance, a clear roadmap and help with the big product and platform decisions.

    Explore fractional CTO
  • Project Based

    A clearly scoped product or platform, delivered through agreed milestones with regular updates and written approval criteria.

    Scope a project

How every squad works

  1. 01

    Clear communication

    We report risks as quickly as wins. You can talk to the engineers directly and see the project tools and progress at any time.

  2. 02

    Real accountability

    We own the work, explain problems plainly and stay involved until the agreed result is delivered.

  3. 03

    Speed as a habit

    We release the smallest useful version, learn from how people use it and improve it without lowering the quality bar.

FAQ

Straight
answers

Have a different question? Ask it on a 30-minute call.

Ask us on a call

We build mobile games for iPhone, iPad and Android, and handle the release to the App Store and Google Play. Sudoku Master is one example: a free puzzle game with 270 puzzles across six levels, four game modes and a Daily Challenge, available on both stores.

Tell us what you're building

We'll suggest the right team and a rough quote range. An NDA is available before you share anything sensitive.