- Puzzles
- 270
- Levels
- 6
Sudoku Master: A daily logic puzzle game for iOS and Android
We built Sudoku Master, a free game with 270 logic-only puzzles across six levels. A Daily Challenge, streaks and rewards give players a reason to come back.
We build mobile games for iPhone, iPad and Android, with the levels, game modes, daily challenges and rewards that give players a reason to return. One team handles the gameplay, the progression system and the release to both app stores.
What we build
Each area is backed by work we've shipped. Start with the one you need now and add others as you grow.
Mobile games that are quick to learn and easy to pick up for a few minutes at a time.
Content arranged into levels and modes, so the game offers something new as a player improves.
Daily challenges, spins, gifts and trophies that reward players for coming back.
Builds, store listings and updates for the App Store and Google Play.
Our approach
The usual way
Players finish a session and have no particular reason to open the game again.
How we do it
Daily challenges, rewards and trophies give each day its own goal, so returning to the game feels worthwhile.
The usual way
The difficulty jumps too quickly for new players, or stays too easy for experienced ones.
How we do it
Content is grouped into clear levels, so beginners can start gently and experienced players can move straight to something harder.
The usual way
The same game has to feel right on small phones, large phones and tablets.
How we do it
One codebase serves iOS and Android, with layouts and touch controls checked across screen sizes before each release.
Results
1 published case study. Every figure on this page comes from one of them.
We built Sudoku Master, a free game with 270 logic-only puzzles across six levels. A Daily Challenge, streaks and rewards give players a reason to come back.
Services
The services behind our Gaming work. One squad can combine several, so you don't manage separate vendors.
Trust and control
We plan how progress and rewards are stored, so an update to the game does not undo what a player has earned.
Reward rules are written down and tested, so players always get what the game promises them.
We review each release against App Store and Google Play requirements before it is submitted.
Layouts and touch controls are checked on phones and tablets before a release goes out.
We build around the systems you already run. Standards are ones we design for; certification stays between you and your auditor.
Partnership models
Pick the support that fits your team today, whether you need ongoing capacity or one clearly defined project.
A ready team of developers, a project manager and QA specialists who work alongside you and keep new features shipping.
Explore managed teamsSenior technical guidance, a clear roadmap and help with the big product and platform decisions.
Explore fractional CTOA clearly scoped product or platform, delivered through agreed milestones with regular updates and written approval criteria.
Scope a projectHow every squad works
Clear communication
We report risks as quickly as wins. You can talk to the engineers directly and see the project tools and progress at any time.
Real accountability
We own the work, explain problems plainly and stay involved until the agreed result is delivered.
Speed as a habit
We release the smallest useful version, learn from how people use it and improve it without lowering the quality bar.
We build mobile games for iPhone, iPad and Android, and handle the release to the App Store and Google Play. Sudoku Master is one example: a free puzzle game with 270 puzzles across six levels, four game modes and a Daily Challenge, available on both stores.
Our published game work is a casual puzzle game, so that is where we have the most to show you. If you're planning something different, tell us about it on a free 30-minute call, and we'll say honestly whether our team is the right fit for it.
They give players a small goal each day and something to look forward to. In Sudoku Master, a Daily Challenge, a free daily spin, gifts and trophies give people a reason to open the game again, on top of the 270 puzzles they can play at their own pace.
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